eak, violent world that they traverse, where people are just as dangerous as the infected. The video game, which is split into four seasons across a year, is episodic in nature, with most locations featuring a sub-plot sketched out in letters and mementos that the player finds. The show builds upon these letters and fleshes them out into fully-formed stories. And it is here, when Druckmann and Mazin are at their most audacious in terms of creative licence, that The Last of Us truly sings as television.